Monster Creation 101

Class 5 - Speed!

 

For speed you need to start thinking about a) how your creature moves around and b) how quickly it does that.

The following is a list of modes of travel: walking, flying, swimming, climbing, burrowing. If a creature can do one of these naturally (i.e. without a skill check), then you should give it a speed in that. Creature that require a skill check to climb a wall, or swim probably shouldn't have that speed listed.

Strength and dexterity will usually work together to give some indication of speed.

Typical speeds for various types of creatures are listed here:

Small creatures 20ft
Medium sized bipeds 30ft
Quadrupeds 30ft
Predators or fast creatures 40ft

 

Armour

If a creature is wearing armour then its modified speed should be listed with the type of armour inside parenthesis, followed by their unmodified score (e.g. Speed: 20ft. (scale mail), base 30ft.)

Maneuverability

Fly speeds also have a maneuverability, perfect, good, average, poor or clumsy. Your average bird has average maneuverability. Perfect flight is usually magical or produced by a very small creature with fast beating wings. The higher the dexterity a creature has the better its maneuverability.

Bonus Skill Points

If you list a swim or climb speed then the creature should also be given a +8 bonus to that particular skill.

 

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