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This creature is published according to the Open Gaming License. Click HERE to see a copy of the license for this template (Section 15 includes authors copyright). All content is Open Gaming Content except where expressly marked as Product Identity by the author.

Boss Monster

This allow to creature thouger and stronger version of some creature that are very simple. ( Troll, Ogre, Orc, Drow )


Creating A Boss Monster

This can be added to any humanoid, Monstruous Humanoid, Giant, Dragon, Animal or Vermin

Hit Dice: Hit dice become on side larger

Size: Increase by one.

Initiative: Unchanged

Speed: +3 meter

AC: +2 natural

Attacks: Unchanged

Damage: Unchanged

Face: Unchanged

Special Attacks: Mighty Bash ( slam ) : 1d12, deal magical damage and can choose one of the following:

Fanatic: double mouvement speed ( CR +4)

Berseker: Loose natural armor bonus but gain rage 3/day ( CR +4)

Possesed: no intelligence score ( as if he was a vermin )

Champion: +10 on all mental stat ( INT, WIS, CHA ),
Extra aura. Gain damage reduction 12/Magic ( CR +12 )

Special Qualities: Boss aura ( choose one, the boss do not benefit from it)

Command: +3 on all will save for minion
Zeal: +3 Reflex for minion
Might: +4 armor class

Saves: +3 on all save

Abilities: +5 STR, +4 CON, +4 INT, +4 WIS

Skills: Unchanged

Feats: Unchanged


Climate: Unchanged

Orgranisation: Unchanged

CR: +3

Effective Character Level: Boss are as caracter

Treasure: Double the original

Alignment: Usually evil ( but not alway )

Advancement: By caracter class if humanoide


Notes:

The modificator on Fanatic, Berseker and the other one replace the CRincrease

Author: Nicolas Beaulac

Site © Copyright 2008 Sam Judson (except for OGL content)