Boss MonsterThis allow to creature thouger and stronger version of some creature that are very simple. ( Troll, Ogre, Orc, Drow )
Creating A Boss MonsterThis can be added to any humanoid, Monstruous Humanoid, Giant, Dragon, Animal or Vermin
Hit Dice: Hit dice become on side larger Size: Increase by one. Initiative: Unchanged Speed: +3 meter AC: +2 natural Attacks: Unchanged Damage: Unchanged Face: Unchanged Special Attacks: Mighty Bash ( slam ) : 1d12, deal magical damage and can choose one of the following:
Fanatic: double mouvement speed ( CR +4)
Berseker: Loose natural armor bonus but gain rage 3/day ( CR +4)
Possesed: no intelligence score ( as if he was a vermin )
Champion: +10 on all mental stat ( INT, WIS, CHA ),
Extra aura. Gain damage reduction 12/Magic ( CR +12 )
Special Qualities: Boss aura ( choose one, the boss do not benefit from it)
Command: +3 on all will save for minion
Zeal: +3 Reflex for minion
Might: +4 armor class Saves: +3 on all save Abilities: +5 STR, +4 CON, +4 INT, +4 WIS Skills: Unchanged Feats: Unchanged
Climate: Unchanged Orgranisation: Unchanged CR: +3
Effective Character Level: Boss are as caracter Treasure: Double the original Alignment: Usually evil ( but not alway ) Advancement: By caracter class if humanoide
Notes: The modificator on Fanatic, Berseker and the other one replace the CRincrease
Author: Nicolas Beaulac |