Arboreal creaturesTree-dwelling versions of ordinary creatures, from animals to humanoids.
Creating A Arboreal creatures"Arboreal" is a template that can be added to any animal, giant, humanoid, monstrous humanoid, or vermin that normally does not dwell in trees or has a Climb speed. An arboreal creature has all the base creature's characteristics except as noted here
Hit Dice: unchanged Size: unchanged Initiative: unchanged Speed: gains a Climb speed that is equal to base speed + 10 feet. AC: +2 Dex Abilities: Dex +2, Wis +4 Skills: Skills: Arboreal creatures gain a +5 racial bonus on Climb checks. Arboreal creatures can always take 10 on Climb checks, even if rushed or threatened. Feats: Feats: Arboreal creatures gain Athletic as a bonus feat.
CR: +1
Effective Character Level: +1
Notes:
Sample Arboreal creatures
Arboreal troll: CR 6; Large giant; HD 6d8+36; hp 69; Init +2; Spd 30 ft., climb 40 ft.; AC 17, touch 11, flat-footed 14; Base Atk +4; Grp +14; Full Atk +9 melee (1d6+6, 2 claws) and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQ Darkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort +11, Ref +4, Will +3; Str 23, Dex 16, Con 23, Int 6, Wis 13, Cha 6.
Skills and Feats: Climb +7, Listen +5, Spot +6; Alertness, Athletic (B), Iron Will, Track.
Rend (Ex): If an arboreal troll hits with two claw attacks he latches onto the opponent's body and tears the flesh. This attack automatically deals 2d6+9 points of damage.
Skills: Arboreal creatures gain a +5 racial bonus on Climb checks. Arboreal creatures can always take 10 on Climb checks, even if rushed or threatened.
Feats: Arboreal creatures gain Athletic as a bonus feat.
Arboreal medusa: CR 8; Medium monstrous humanoid; HD 6d8+6; hp 29; Init +2; Spd 30 ft., climb 40 ft.; AC 16, touch 12, flat-footed 13; Base Atk +6; Grp +6; Full Atk +8/+3 melee (1d4/19-20/x2, dagger) and +3 melee (1d4 plus poison, snakes) or +8/+3 ranged (1d6+1/x3, shortbow); Space/Reach 5 ft./5 ft.; SA Petrifying gaze, poison; SQ Darkvision 60 ft.; AL LE; SV Fort +3, Ref +7, Will +6; Str 10, Dex 17, Con 12, Int 12, Wis 17, Cha 15.
Skills and Feats: Balance +9, Bluff +4, Climb +7, Disguise +9, Jump +4, Move Silently +11, Spot +8; Athletic (B), Point Blank Shot, Precise Shot, Skill Focus (Move Silently).
Petrifying Gaze (Su): Turn to stone permanently, 30 ft., Fortitude DC 15 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 14 negates, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Skills: Arboreal creatures gain a +5 racial bonus on Climb checks. Arboreal creatures can always take 10 on Climb checks, even if rushed or threatened.
Feats: Arboreal creatures gain Athletic as a bonus feat.
Author: Dmitri |