Flesh CorruptionRotting mounds of flesh, flesh corruption creatures exude a hideous smell.
Creating A Flesh Corruption"Flesh corruption" may be applied to any corporeal creature.
Hit Dice: As base creature. Size: As base creature Initiative: As base creature -1 (Dex). Speed: As base creature. AC: Add +2 to natural armor. Attacks: As base creature. Damage: As base creature. Face: As base creature. Special Attacks: A flesh corruption retains the base creature's special attacks (those using positive energy are reversed) and gains the following special attack:
Stench (Ex): Those coming within 10 feet of a flesh corruption must make a Fortitude save (DC 10 + 1/2 HD + flesh corruption's Constitution modifier) or be sickened for 1d8 rounds. Those making their save, or affected, are immune to that flesh corruption's stench for 24 hours. Special Qualities: As base creature, plus fire and acid resistance 5 and disease immunity. Saves: As base creature, modified for abilities. Abilities: Str +0, Dex -2, Con +4, Int +0, Wis +0, Cha +0 Skills: As base creature Feats: A flesh corruption gains Toughness a a bonus feat.
Climate: Any land or underground Orgranisation: Solitary CR: +1
Effective Character Level: +2 Treasure: As base creature Alignment: Usually evil (any) Advancement: As base creature
Notes:
Author: KKhisanth the Ancient |