CyclopticCycloptic cretures are cursed with only one eye. Whatever disturbed beings they are, they are not to be mixed with.
Creating A Cycloptic'Cycloptic' is a template that can be added to any corporeal Animals, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, or Vermin.
Creature Type: Humanoids become Giant, animals become magical beasts otherwise the creature type remains unchanged.
Hit Dice: The creatures HD increase by +2 Size: The creatures size increase by one. Speed: Due to the size increase the speed (as long as it is less than 40ft) increase by +10ft, flight speeds are decrease by 10ft, unless lower then 10ft. Manoeuvrability is decreased by 1 AC: Natural armor improves by +2 Special Qualities: The creature gain Scent, as a special ability. Abilities: Str +4, Dex -2, Con +2, Int -4, Wis +2, Cha +0, note that undead and constructs do not gain a bonus to their Con. Animals int raises by +4. Skills: Spot is reduced by a -2 penalty.
CR: +3
Notes: Whilst this creature won't give you the legendary Cyclops fought by greek hero #1183, it will however give you a creature alot like it.
At least that my take.
Sample Cycloptic
One-eyed Bat
Huge Magical beast
Hit Dice: 6d10+24 (57)
Initiative: +5
Speed: 30ft Fly 30ft(average)
AC: 20 (-2 size, +5 dex, +10 Natural armour)
Attack: Bite +14 Melee
Damage: Bite 2d6 +10
Reach: 10ft by 20ft.
Special attacks: ---
Special qualities: Blindsight, scent
Saves: Fort +11, Refl +9, Will +6
Abilities: Str 31, Dex 18, Con 23, Int 6, Wis 16, Cha 6
Skills: Listen +13, Spot +10, Move silently +9
Feats: Flyby
Climae/Terrain: Temperate or warm dessert, forest, hills, plains or underground
Organization: Pack 2-3
Challenge rating: ?
Treasure: One
Advancement: 7-12 HD (Gargantuan), 13-18 (Colossal)
This vile creature looks just like a normal bat, apart from the huge eye that sits in its head.
Combat: After tracking down it’s prey this beast will dive down and deliver a fatal blow to it’s victim.
Author: Ferret |