| DeusExMover Help |
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| Download
Tutorial File (10k Zip) |
|
OK, I've started to get to grips with the complex Deus-Ex mover,
and although the documentation from Ion Storm is very good I still
couldn't understand some stuff, so I investigated and am now publishing
for the world to see.
Also the Event is triggered whenever the Mover either moves or
is destroyed.
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| Basic Properties |
| This is whether the box appears telling you the movers
status, locked/unlocked and strengths etc. |
| SImply put it means can you use/pick/unlcok/open this
door. If bFrobbable is false then it doesn't matter what you do you
cannot pick or open this door. It overrides all of the properties
below so make sure you get this right. However you can blow it up
and trigger it. |
| If this is true then the mover is locked, if false
then it is open |
| If the door is locked and this is true then the player
can unlock it depending on the lockStrength property. |
| Can you damage this mover, if so then its strength
is determined by the doorStrength and minDamageThreshold
properties. |
| Is an explosion drawn - doesn't do any damage itself,
so the need for it may be slight. It depends what the mover is meant
to be made of I suppose. |
| If door is locked and not pickable then you can set
the KeyIDNeeded to the value of a NanoKey and when you posses
that NanoKey you can then unlock the door. |
| can te door only be 'Frobbed' (i.e. picked, unlocked
or opened) from the direction of the arrow. It's actuall a 180 degree
arc from the tip of the arrow, and I don't know any way of moving
the arrow except rotating the brush, so good luck with this one. |
| Basically, do scripted pawns attempt to open this as
a door. If it is breakable they may smash it as they walk straight
through it, which you can't do. Harrumph! |
| Breakability properties |
| The number of fragments created when the mover is destroyed. |
| the class of the actor that makes up the fragment,
defaults to 'DeusEx.WoodFragment' |
| The draw scale of the fragment actors created. |
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The distance from the pivot point of the mover that fragments will
fly.
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| The texture to place on the fragments - default is
none |
| Are the fragment translucent, i.e. glass |
| Should the fragments be unlit, i.e. full brightness |
| The sound for a small explosion, numFragments <
5. |
| The sound for a large explosion, numFragments >=
5. |
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