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These are meant to aid Level Editor so some may be quite brief
where the classes are not for level designers to use.
All references will eventually be available in both HTML and Word
format.
All those wonderful properties of the movers
How to use all those wonderful little triggers, and make them
do wonderful triggery things
All about the Info classes, most of which are not terribly interesting,
but you'd be suprised where some of them come in useful, such as
the ZoneInfo's etc.
Keypoint signify places where things happen, like earthquakes
and rockfalls.
Get down and dirty with these little babies to make your bots
and monsters storm around to their hearts content. These are also
going to be very useful when making single player levels for other
games such as Deus-Ex, Rune and Deep Space Nine
A list of effects that can be used in your level.
The basics of how to use pawns in your levels. A specific Unreal
based monster guide may follow later (50%)
DamageType, Decoration, HUD, Inventory, Light, Menu, Pawn, Projectile,
ShareSounds
Official AI Guides from Unreal Technologies web site (Word
Files Zipped)
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