Unreal Editing - References
 

These are meant to aid Level Editor so some may be quite brief where the classes are not for level designers to use.
All references will eventually be available in both HTML and Word format.

Mover Class Reference (HTML | Word)

All those wonderful properties of the movers

Triggers Class Reference (HTML | Word + Maps)

How to use all those wonderful little triggers, and make them do wonderful triggery things

Info Class Reference (HTML | Word)

All about the Info classes, most of which are not terribly interesting, but you'd be suprised where some of them come in useful, such as the ZoneInfo's etc.

Keypoint Class Reference (HTML)

Keypoint signify places where things happen, like earthquakes and rockfalls.

NavigationPoint Class Reference (HTML)

Get down and dirty with these little babies to make your bots and monsters storm around to their hearts content. These are also going to be very useful when making single player levels for other games such as Deus-Ex, Rune and Deep Space Nine

Effects Class Reference (HTML)

A list of effects that can be used in your level.

Pawn Class Reference (HTML)

The basics of how to use pawns in your levels. A specific Unreal based monster guide may follow later (50%)

Still to come

DamageType, Decoration, HUD, Inventory, Light, Menu, Pawn, Projectile, ShareSounds

Official AI Guides from Unreal Technologies web site (Word Files Zipped)

 
Tutorials
Glass Tutorial

How to make everything from a glass window to a see-through walkway. Also how to make them Exploding and returning. (HTML)

2D Shape Editor Tutorials
As part of the UnreadEd 2 Guide some tutorials on the basics of the 2D Shape editor.
Basic Map using UnrealEd 2
Another tutorial as part of the UnrealEd 2 guide, this time how to make a simple map.
Dispatcher Tutorial
A quick tutorial which runs through a simple dispatcher example map.
 
Actor Classes
I've put together an Excel spreadsheet of all the Actor Classes as viewed in the UnrealEd browser for Unreal Tournament, together with the extracted filename for each class. Note, this is the same as for Unreal but with extra classes.

Grap it here (or for IE 5 users, grap the XML version here)