Pawn Class Reference: by BlackSway

Last Updated 2 April, 2002

 
 
Introduction

Firstly I would like to say that when using the Fly/Fish/Blobs the master should always be used and not the flock pawn directly.

Secondly I would like to say that I have chosen to produce a seperate document on the ScriptedPawns (i.e. monsters) found within Unreal at a latter date. I will include a generic ScriptedPawn description here for completeness. The later document may be much later in coming as I believe their are few people who are going to start making Unreal 1 SP levels who have not already worked out what most of the monsters do.

 

A bit of jargon:

Actor: any object within the game, including brushes, triggers, weapons and players

Pawn: any moving creature, including monsters, players and bots

Player: just real-life players

Tag: the name of the pawn

UT: available in Unreal Tournament only

 
Contents

FlockMasterPawn: BiterFishSchool | HorseFlySwarm | DeadBodySwarm | ParentBlob

FlockPawn: Bird1 | NaliRabbit

PlayerPawn: Camera | UnrealSpectator

Scout

ScriptedPawn: General

StationaryPawn: FortStandard | TeamCannon | MinigunCannon

 
BiterFishSchool
 
Parameters

schoolsize

 

schoolradius

 

bNonAggressive

 

fishcolor

 

 

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HorseFlySwarm
 
Parameters
 
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DeadBodySwarm
 
Parameters
 
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ParentBlob
 
Parameters
 
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Bird1
 
Parameters
 
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NaliRabbit
 
Parameters
 
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Camera
 
Parameters
 
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UnrealSpectator
 
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Scout
 
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ScriptedPawn (general)
 
Parameters
 
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FortStandard: UT
 
Parameters
 
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TeamCannon: UT
 
Parameters
 
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MinigunCannon: UT
 
Parameters
 
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