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Firstly I would like to say that when using the Fly/Fish/Blobs
the master should always be used and not the flock pawn directly.
Secondly I would like to say that I have chosen to produce a seperate
document on the ScriptedPawns (i.e. monsters) found within Unreal
at a latter date. I will include a generic ScriptedPawn description
here for completeness. The later document may be much later in coming
as I believe their are few people who are going to start making
Unreal 1 SP levels who have not already worked out what most of
the monsters do.
A bit of jargon:
Actor: any object within the game, including brushes, triggers,
weapons and players
Pawn: any moving creature, including monsters, players and bots
Player: just real-life players
Tag: the name of the pawn
UT: available in Unreal Tournament only
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