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This is effectively my third map, although the less said about
the first 2 the better (anyway, only about 2 people ever saw them!)
I started it while writing my UnrealEd 2.0 guide to give myself
a bit of hands on experience and this is how it turned out.
I got my inspiration from a scene in the James Bond film The World
is Not Enough, the map does seem to have just 'come together', I
didn't plan the wonderful snipe point for example.
I've made sure to try and keep the textures sensible, and getting
the pathnoding correct has been a bit of a pain at times (I insist
on bots, as I like to play with myself ;-)
Feedback HERE.
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