27/Aug/2000 - Unreal Technologies Update
There are a load of fixes/changes in the next patch of UT for the editor, lots that should fix the bugs in my FAQ. Check out the page for more info...
 
14/Aug/2000 - DM-BloodPier released

Finally decided that DM-BloodPier is finished, get it while its hot! HERE

Just pop-ed up to say further to my note below, you can install UnrealEd patch 4 over the UT demo and make maps, but you can't play them! DOH!

 
08/Aug/2000 - Keypoint Ref Complete
Finally got a chance to work on the Keypoint Class reference, which is done. Hope to have the Word version online soon.
 
06/Aug/2000 - Version 425 of UnrealEd 2
OK, the guide has been updated with the new pictures, and extra features. The FAQ page has a fuller list of bugs, as well as new and fixed bugs. So check it out.
 
06/Aug/2000 - Warren Says

Just a quick note about the 425 patch. You can now add your own buttons to the button bar on the left hand side, but I failed to document this fact in the patch readme file. So here's how to do it ...

To create an example button, add this to the end of your unrealed.ini file ...

[UserDefinedGroup]
NumButtons=1
Button0=Align Camera on Selected Actors,AddMover,CAMERA ALIGN

This sets up 1 user defined button, defined by the "Button0" line. There are 3 fields, that break down like this...
1. Tool tip text ("Align Camera on Selected Actors").
2. The filename of the bitmap you want to display on the button ("AddMover"). This bitmap MUST be the "system\EditorRes" directory and be 30x30 pixels in size (for best effect). The color depth is not really important, but the UnrealEd ones are 24-bit.
3. The "exec" command that you want the button to execute ("CAMERA ALIGN"). This command gets sent to the editors command parser and executed.
In the example, the command "camera align" will align all the viewport cameras on the selected actor. And that's it! Adding more than 1 button should be self explanatory. :)

On another note ... I'll likely be posting updates to this page on a somewhat weekly basis letting you guys (specifically the editing community) know what I'm doing in regards to the editor and what to expect in future versions. Who knows, maybe even a screenshot or two. :)

UPDATE : It was brought to my attention that 425 has a small bug in it which prevents you from creating more than one user defined button. I made a quick fix here for the people who want to use this feature. Make sure you make a backup of your original unrealed.exe file before copying this one into your system directory. You can download the fix here : UnrealEd425-UserButtonFix.zip.

- Warren

 
04/Aug/2000 - Bugs and Fixes

Newest UnrealEd 2 bug - Can't use mouse, Disable DirectInput inside UT.

Check out UnrealEd2 FAQ page for list of fixed bugs and outstanding ones.

 
02/Aug/2000 - You're probably wondering where I am

Well, I haven't deserted you dear reader, I have been away on work and decorating the blacksway's abode. I am back, and as you are probably aware we have a new version of UnrealEd to look at, lets call this one Wilma... no sorry, lets call it Unreal Ed 2.0 Version 425 (not as pretty by any means of the world)

I will be looking at the new UnrealEd over the next few days, seeing whats changed and collecting together all the problems I (and my fellow editors) still have with it. Email warren at unrealed2@epicgames.com with you're unrealed 2 bugs (oh, and let me know as well!)

p.s. Thanks to Fiolaw for pointing out that if you install the original UnrealEd 1.0 patch 4 over the top of the UT demo then you can create levels and stuff, cool!

 
18/July/2000 - Quick Update

As you may have noticed, the format of the web site has changed a little bit (Duh!)

I've been working on my map, testing and getting feedback. I must get back to the UnrealEd 2 Guide and also finish off my keypoint and other references.

 
09/July/2000 - The Black is Back

I've updated and polished my level (its even got a working title). So this is the final beta stage, going to submit it to nalicity forum for some truelly gruelling playtesting (they can be very critical on there!).

Check it out here - DM-BloodPier (you bring your own blood!)