| 27/Aug/2000 - Unreal Technologies Update |
| There are a load of fixes/changes in the next patch
of UT for the editor, lots that should fix the bugs in my FAQ.
Check out the page
for more info... |
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| 14/Aug/2000 - DM-BloodPier released |
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Finally decided that DM-BloodPier is finished, get it while its
hot! HERE
Just pop-ed up to say further to my note below, you can install
UnrealEd patch 4 over the UT demo and make maps, but you can't play
them! DOH!
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| 08/Aug/2000 - Keypoint Ref Complete |
| Finally got a chance to work on the Keypoint
Class reference, which is done. Hope to have the Word version
online soon. |
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| 06/Aug/2000 - Version 425 of UnrealEd
2 |
| OK, the guide has been updated with the new pictures,
and extra features. The FAQ page has a fuller list of bugs, as well
as new and fixed bugs. So check it out. |
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| 06/Aug/2000 - Warren Says |
|
Just a quick note about the 425 patch. You can now add your own
buttons to the button bar on the left hand side, but I failed to
document this fact in the patch readme file. So here's how to do
it ...
To create an example button, add this to the end of your unrealed.ini
file ...
[UserDefinedGroup]
NumButtons=1
Button0=Align Camera on Selected Actors,AddMover,CAMERA ALIGN
This sets up 1 user defined button, defined by the "Button0" line.
There are 3 fields, that break down like this...
1. Tool tip text ("Align Camera on Selected Actors").
2. The filename of the bitmap you want to display on the button
("AddMover"). This bitmap MUST be the "system\EditorRes" directory
and be 30x30 pixels in size (for best effect). The color depth is
not really important, but the UnrealEd ones are 24-bit.
3. The "exec" command that you want the button to execute ("CAMERA
ALIGN"). This command gets sent to the editors command parser and
executed.
In the example, the command "camera align" will align all the viewport
cameras on the selected actor. And that's it! Adding more than 1
button should be self explanatory. :)
On another note ... I'll likely be posting updates to this
page on a somewhat weekly basis letting you guys (specifically
the editing community) know what I'm doing in regards to the editor
and what to expect in future versions. Who knows, maybe even a screenshot
or two. :)
UPDATE : It was brought to my attention that 425 has a small bug
in it which prevents you from creating more than one user defined
button. I made a quick fix here for the people who want to use this
feature. Make sure you make a backup of your original unrealed.exe
file before copying this one into your system directory. You can
download the fix here : UnrealEd425-UserButtonFix.zip.
- Warren
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| 04/Aug/2000 - Bugs and Fixes |
|
Newest UnrealEd 2 bug - Can't use mouse, Disable DirectInput inside
UT.
Check out UnrealEd2 FAQ page for
list of fixed bugs and outstanding ones.
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| 02/Aug/2000 - You're probably wondering
where I am |
|
Well, I haven't deserted you dear reader, I have been away on work
and decorating the blacksway's abode. I am back, and as you are
probably aware we have a new version of UnrealEd to look at, lets
call this one Wilma... no sorry, lets call it Unreal Ed 2.0 Version
425 (not as pretty by any means of the world)
I will be looking at the new UnrealEd over the next few days, seeing
whats changed and collecting together all the problems I (and my
fellow editors) still have with it. Email warren at unrealed2@epicgames.com
with you're unrealed 2 bugs (oh, and let me
know as well!)
p.s. Thanks to Fiolaw for pointing out that if you install the
original UnrealEd 1.0 patch 4 over the top of the UT demo then you
can create levels and stuff, cool!
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| 18/July/2000 - Quick Update |
|
As you may have noticed, the format of the web site has changed
a little bit (Duh!)
I've been working on my map, testing and getting feedback. I must
get back to the UnrealEd 2 Guide
and also finish off my keypoint and other references.
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| 09/July/2000 - The Black is Back |
|
I've updated and polished my level (its even got a working title).
So this is the final beta stage, going to submit it to nalicity
forum for some truelly gruelling playtesting (they can be very critical
on there!).
Check it out here - DM-BloodPier
(you bring your own blood!)
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