29/Dec/2000 - Merry Belated Christmas and Happy Early New Year

Hope you all had a good christmas, and for those of you in the UK - Isn't the weather aweful, just took me 3 days to get home from my in-laws, 2 days stuck in an airport etc... AWEFUL!

Just updated the unrealed 2 guide with a list of mapping commands for entering into the log window or binding to keys etc. Meant to upload them ages ago but completely forgot. Thanks to Andy Ford for reminding me, don' forget his site has now moved over to planet unreal, check it out HERE.

Anyone else out there who wants any help with the editor feel free to email me, I'm trying to get email to me to outway my junk mail, fruitless I know but you never know!

 

\-Blacksway-\

 
06/Nov/2000 - UnrealEd 2 Guide updated

I've updated the UnrealEd 2 guide to go with UT Patch 432. It now also has a basic map tutorial and an indepth look at the new 2D editor. Check it out.... HERE

Note 07/Nov/2000 - Added a Version 1 to Version 2 comparison tutorial

 
03/Nov/2000 - More on Deus-Ex Security
I've just completed a nother lovely section on Deus-Ex security, as complete as I can get it. Hope you like it. Get it HERE
 
01/Nov/2000 - Deus-Ex + NavPoint Ref

Long time no update... as I may have mentioned I've been off ill, but enough about me..

 

1 - NavigationPoint class reference has been completed - view it here

2 - I've done a complete Glass tutorial, right from "how to make a glass window" throught to making breakable ones etc. - view it here

3 - I've done a DeusEx Mover tutorial with example map on the new and rather complex deus-ex mover. View the full Deus-Ex section here, or jump straight to the tutorial here.

 

I hope to do a load more Deus-Ex updates in the near future, although my hope to add my voice to some tutorial maps has been thwarted by some limitations in the current SDK. I've figured out how to get My voice into the Tut map, but unfortuantely it completely ruins your system by overwriting lots of lovely system files, like all the text from the game...

 
28/Sep/2000 - Whassup....

Back from Holiday, go into hospital tomorrow (nothing too serious, don't fret yourselves). Done some updates on various Unreal based games that are starting to appear, i.e. Deus Ex and DS9. Check out the sections above.

Hopefully when I'm at home recovering I'm going to get lots of time to update my web site and finish of the class references etc. Also going to be working on Deus Ex stuff, maybe a bit of a level so I can help all you dudes out there (and dudettes of course!). Also plan to finish Deus Ex and maybe give Star Trek Elite Force and go as well...

Katch you later - \-Blacksway-\

 
04/Sep/2000 - Holidays, DS9 and Deus Ex

Yes, I'm going on holiday tomorrow, so no updates for 2 weeks or more (boo-hoo), but I'm actually off work soon after that (I'm going to be 'ill' - don't ask) and should get lots done on the site. So if anyone has any ideas what they would like to see here then let me know

\-Blacksway-\

 

I'm going to be providing information here hopefully on all the Unreal-Engine based games I can get my hands on, the 2 main ones so far being Deus Ex and DS9 The Fallen. DS9 has some wonderful cut-scene creating technology in it, it will be good to see how it compares to the Unreal Movie Studio over at Unframed Productions. Deus Ex of course has the SDK to be released soon and its conversation tree structure which should open up the possibility for some really powerful SP creations.

Oh, and if anyone out there is wondering Deus Ex KICKS ASS! (and the DS9 demo was piss easy to complete....we will see!)

p.s. Take a look at my first page of DS9 info HERE.