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Menus:
File Menu
- File->New
start a new 2D shape
- File->Open
open a saved 2d shape: Note, the file format for 2d shapes is
different from all previous versions of the 2d editor, including
early versions of UnrealEd 2.
- File->Save
save the current 2D shape
- File->Save As...
Save under a different filename
- File->Image->Open From Disk...
place a bitmap in the background to make your shape around
- File->Image->Get From Current Texture
Loads the currently selected texture from the etexture browser
into the background. N.B. Many people report
this crashing UnrealEd - I have no idea why! Report it to unrealed2@epicgames.com
- FIle->Image->Delete
clears the image from the background
- File->Exit
close the 2D editor window
Edit Menu
- Edit->Insert New Shape
Inserts a new shape in the 2d window
- Edit->Split Side KEY - CTRL+I
Splits the currently selected vertex. THe selected vertex is shown
by a dark gray line.
- Edit->Delete
Deletes the currently selected vertex
- Edit->Scale Up
Scales the entire shape up by a factor of 50%
- Edit->Scale Down
Scales the entire shape down by a factor of 50%
- Edit->Rotate 45
Rotates the shape anti-clockwise about the green pivot point
by 45 degrees
- Edit->Rotate 90
Rotates as above by 90 degrees
- Edit->Flip Horizantally
Flips the shape horizantally, Left-Right
- Edit->Flip Vertically
Flips the shape vertically, Top-Bottom
- Edit->Grid
Changes the size of the grid, exactly in the same way as
main editor.
- Edit->Segment->Linear
Changes the current line to a linear line, straight between
2 points
- Edit->Segment->Bezier
Change the currently selected segment to a bezier line, great
for making the tops of those archways
- Edit->Segment->Detail
The amount of points between the 2 end points for a bezier
curve, i.e. how smooth it is.
View Menu
- View->Zoom In
- View->Zoom Out
I'm going to let you work these 2 out on your own, cause I'm
that kind.
Process Menu
- Process->Sheet
creates a flat sheet brush from the current shape
- Process->Revolve
rotates the shape about the origin. Options for number of
segments per 360 degrees, and how many to produce, e.g. if you
choose 8 segments per 360 degrees and only draw 4 the shape will
only be half of a full rotation. It will be rotated about the
green pivot point.
- Process->Extrude
extrudes the current shape (e.g. a square would make a cube
or cuboid)
- Process->Extrude to Point
Extrudes to a point, come on now work with me... A cube would
make a square based pyramid.
- Process->Extrude to Bevel
Extrudes to a bevel, which is basically a pyramid
with a bit chopped off the top. The Depth is the height of the
pyramid and the Cap Height is the height from the base. Therefore
is Depth and Cap Height are the same then it is effectively Extrude
to Point, and if Cap Height is 0 (which it doesn't actually allow)
then it is just Create A Sheet.
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