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The Guide -> 2D Editor -> Toolbar

Toolbar

  • New
    start a new 2D shape
  • Open
    open a saved 2D shape
  • Save
    save the current shape to a 2d file
  • Rotate 90 Degrees
    rotates the current shape 90 degrees about the origin (green dot)
  • Rotate 45 Degrees
    rorates the current shape 45 degrees
  • Flip Vertically
    flips the current shape vertically about the origin
  • Flip Horizantal
    flips the current shape horizantally about the origin
  • Scale Up
    scale the shape up by 50%
  • Scale Down
    scale the shape down
  • Zoom In
    Go on, guess
  • Zoom Out
    Zoom out on the image
  • Split Segment
    Add a vertex in the middle of the current selected segment
  • Delete
    Delete the seleted vertex
  • Linear Segment
    Changes the currently selected segment to a linear (straight) line between 2 points
  • Bezier Segment
    Changes the currently selected segment to a bezier line, giving you 2 points to create a stylish curve with.
  • Create a Sheet
    creates a flat sheet brush from the current shape
  • Create a Revolved Shape
    rotates the shape about the origin. Options for number of segments per 360 degrees, and how many to produce, e.g. if you choose 8 segments per 360 degrees and only draw 4 the shape will only be half of a full rotation. It will be rotated about the green pivot point.
  • Create an Extruded Shape
    extrudes the current shape (e.g. a square would make a cube or cuboid)
  • Extrude to Point
    Extrudes to a point, come on now work with me... A cube would make a square based pyramid.
    Extrude to Bevel
    Extrudes to a bevel, which is basically a pyramid with a bit chopped off the top. The Depth is the height of the pyramid and the Cap Height is the height from the base. Therefore is Depth and Cap Height are the same then it is effectively Extrude to Point, and if Cap Height is 0 (which it doesn't actually allow) then it is just Create A Sheet.
 

Last Updated 15 June, 2002