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Toolbar

- New
start a new 2D shape
- Open
open a saved 2D shape
- Save
save the current shape to a 2d file
- Rotate 90 Degrees
rotates the current shape 90 degrees about the origin (green dot)
- Rotate 45 Degrees
rorates the current shape 45 degrees
- Flip Vertically
flips the current shape vertically about the origin
- Flip Horizantal
flips the current shape horizantally about the origin
- Scale Up
scale the shape up by 50%
- Scale Down
scale the shape down
- Zoom In
Go on, guess
- Zoom Out
Zoom out on the image
- Split Segment
Add a vertex in the middle of the current selected segment
- Delete
Delete the seleted vertex
- Linear Segment
Changes the currently selected segment to a linear (straight)
line between 2 points
- Bezier Segment
Changes the currently selected segment to a bezier line,
giving you 2 points to create a stylish curve with.
- Create a Sheet
creates a flat sheet brush from the current shape
- Create a Revolved Shape
rotates the shape about the origin. Options for number of segments
per 360 degrees, and how many to produce, e.g. if you choose 8
segments per 360 degrees and only draw 4 the shape will only be
half of a full rotation. It will be rotated about the green pivot
point.
- Create an Extruded Shape
extrudes the current shape (e.g. a square would make a cube or
cuboid)
- Extrude to Point
Extrudes to a point, come on now work with me... A cube would
make a square based pyramid.
Extrude to Bevel
Extrudes to a bevel, which is basically a pyramid
with a bit chopped off the top. The Depth is the height of the
pyramid and the Cap Height is the height from the base. Therefore
is Depth and Cap Height are the same then it is effectively Extrude
to Point, and if Cap Height is 0 (which it doesn't actually allow)
then it is just Create A Sheet.
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