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We
are going to make an archway for a specific texture. The texture
I have chosen for simplicity is Door2B in the Ancient package.
The first thing you should therefore do is load this package and
select the texture.
For the room all we need is a 512x512x512 box subtracted. Then
add a 256x256x16 cube with the arch texture. This should give you
the picture on the right.
Then load the 2D editor.
To set the texture as the background choose File->Image->Get
From Current Texture. This will load the texture into the background
of the editor.
N.B. Many people have reported to me that
this particular action crashes UnrealEd. I have no idea why - the
only solution is to export the texture and use the File->Image->Import
Texture option instead!
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