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There are a lot of file formats that UnrealEd uses for different
things. Most are dedicated Unreal file formats for music, maps (unr),
textures (utx) etc. Below are some of the different external formats
that you can use with UnrealEd:
- WAV
Used for sound files
- S3M
Used for music files
- PCX
Used for textures, remember that for Unreal the PCX files must
be 256 colors, PCX can be higher than this so check! They must
also have sides based on powers of 2, so a side must be 2 pixels,
4, 8, 32, 1024 etc. Direct3D doesn't handle textures bigger than
512x512 well.
- DXF
Autocad drawing exchange format. You can use this format to import
brush shapes to complex to create in UnrealEd. I haven't played
with this much but some programs don't appear to create 'nice'
dxf files
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