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The Guide -> The
Concepts -> Mapping Key Commands
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Below is a list of commands which can be mapped to keys. Simply
edit the USER.INI file and assign them to a key.
As of UnrealEd 2 you can also assgin them to user-defined buttons
by adding the following to UNREALED.INI as follows:
[UserDefinedGroup]
NumButtons=1
Button0=Camera Move Mode,ModeCamera,MODE CAMERAMOVE
Each button has 3 parts, 1: Tooltip text, 2: Image filename, must
be 30x30 BMP and in EditorRes directory, 3: Command
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Changing Modes
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| MODE BRUSHCLIP |
Change
to brush clipping mode |
| MODE BRUSHROTATE |
Changes
to brush rotate mode |
| MODE BRUSHSCALE |
Changes
to brush scaling mode |
| MODE BRUSHSHEER |
Changes to brush sheer mode |
| MODE BRUSHSNAP |
Changes to brush snap mode |
| MODE BRUSHSTRETCH |
Changes to brush stretching mode |
| MODE CAMERAMOVE |
Changes
to camera moving mode |
| MODE CAMERAZOOM |
Changes to camera zoom mode |
| MODE GRID=[1,0] |
Turns
grid on or off (1 = On, 0 = Off) |
| MODE FACEDRAG |
Changes to the new Face Drag mode. What you have to do is select
a brush and then enter this mode. Then press CTRL+Left Mouse to one
side of the brush and you can move that face. |
| MODE MAPEXT=[1,0] |
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| MODE ROTGRID=[1,0] |
Turns
rotational grid on or off (1 = On, 0 = Off) |
| MODE SHOWVERTICES=[1,0] |
Turns vertices on or off (1 = On, 0 = Off) |
| MODE SNAPDIST=x |
Distance of vertex to grid intersection before snapping to it |
| MODE SNAPVERTEX=[1,0] |
Turns
vertex snap on or off (1 = On, 0 = Off) |
| MODE SPEED=[1,2,3] |
Changes
movement speed 1,2, or 3 |
| MODE TEXTURELOCK=[1,0] |
Turns texture lock on or off (1 = On, 0 = Off) - If texture lock
is on then textures will not be reset on brushes that are vetex manipulated |
| MODE TEXTUREPAN |
Changes
to texture pan mode |
| MODE TEXTUREROTATE |
Changes
to texture rotate mode |
| MODE TEXTURESCALE |
Changes to texture scaling mode |
| MODE VERTEXEDIT |
Change
to vertex editing mode |
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Actor and Brush Commands
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| ACTOR ADD CLASS= |
add actor of class (ie: CLASS=ASMD) |
| ACTOR APPLYTRANSFORM |
applies the transform permanently to selected brushes |
| ACTOR CLIP Z |
In wireframe view it culls brushes that are after a certain distance.
The distance being determined by where the Active brush is when it's
pressed. Press again to disable. Useful for complex maps. |
| ACTOR DELETE |
deletes currently selected actor |
| ACTOR DUPLICATE |
duplicates currently selected actor |
| ACTOR HIDE SELECTED |
hides
the currently selected actors / brushes |
| ACTOR HIDE UNSELECTED |
hides
any actors / brushes that are not currently selected |
| ACTOR KEYFRAME NUM=# |
set the current actor to key frame number # |
| ACTOR MIRROR [X,Y,Z] |
mirrors the selected actor about the X, Y or Z axis |
| ACTOR REPLACE BRUSH |
replace selected brush with the builder brush (ie. If you select
an added brush and issue this command it will be replaced with another
added brush that is the shape of the current builder brush, same for
all other brush types) |
| ACTOR REPLACE CLASS |
replace selected actor with actor of class type (ie: CLASS=ASMD)
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| ACTOR RESET ALL |
resets the selected brush (Location, Pivot,Rotation and Scale |
| ACTOR RESET LOCATION |
resets the selected brush's Location |
| ACTOR RESET PIVOT |
resets the selected brush's Pivot |
| ACTOR RESET ROTATION |
resets the selected brush's Rotation |
| ACTOR RESET SCALE |
resets the selected brush's Scale |
| ACTOR SELECT ALL |
selects all brushes / actors within the map |
| ACTOR SELECT DELETED |
??? |
| ACTOR SELECT INSIDE |
selects all brushes / actors within the builder brush |
| ACTOR SELECT INVERT |
inverts
the state of selected to unselected and vice versa |
| ACTOR SELECT NONE |
deselect the selected actors |
| ACTOR SELECT OFCLASS CLASS= |
selects all actors of class type |
| ACTOR SELECT OFSUBCLASS CLASS= |
selects all actors of subclass type |
| ACTOR UNHIDE ALL |
shows
all actors / brushes that may have been hidden |
| BRUSH ADD |
creates
an additive brush |
| BRUSH ADDMOVER |
creates
a mover brush |
| BRUSH APPLYTRANSFORM |
transform the selected brush permanetly |
| BRUSH FROM DEINTERSECTION |
creates
new brush from the deintersection operation |
| BRUSH FROM INTERSECTION |
creates
new brush from the intersection operation |
| BRUSH MORE |
??? |
| BRUSH SET |
??? |
| BRUSH SUBTRACT |
creates
a subtractive brush |
| BRUSHCLIP |
performs
the clipping operation on the selected brush |
| BRUSHCLIP DELETE |
deletes
the clip markers used to perform brush clipping operation |
| BRUSHCLIP FLIP |
flips
selection arrow denoting what side of brush to clip |
| BRUSHCLIP SPLIT |
splits
the selected brush along the clipping plane |
| Texture Commands |
| POLY DEFAULT TEXTURE= |
sets the default texture in the texture browser |
| POLY SELECT ADJACENT ALL |
selects all adjacent polys |
| POLY SELECT ADJACENT CEILINGS |
selects all adjacent ceiling polys |
| POLY SELECT ADJACENT COPLANARS |
selects all adjacent coplaner polys |
| POLY SELECT ADJACENT FLOORS |
selects all adjacent floor polys |
| POLY SELECT ADJACENT SLANTS |
selects all adjacent polys on the same slant |
| POLY SELECT ADJACENT WALLS |
selects all adjacent wall polys |
| POLY SELECT ALL |
selects all polys in the map |
| POLY SELECT MATCHING TEXTURE |
selects all matching surfaces that share the same applied texture |
| POLY SELECT MEMORY |
selects any polys that have been remembered in memory |
| POLY SELECT NONE |
deselect any currently selected poly |
| POLY SELECT REVERSE |
inverts the state of selected to unselected and vice versa |
| POLY SELECT ZONE |
selects all polys in the current zone |
| POLY SET TEXTURE= |
sets the poly to the given texture |
| POLY SETTEXTURE |
sets the poly to the current selected texture |
| POLY TEXALIGN FLOOR |
aligns the textures to the floor plane |
| POLY TEXALIGN ONETILE |
aligns textures to one tile fitting |
| POLY TEXALIGN WALLCOLUMN |
aligns texture to Wallcolumn |
| POLY TEXALIGN WALLDIR |
aligns the textures to the wall plane |
| POLY TEXALIGN WALLPAN |
pans out the textures on the wall plane |
| POLY TEXINFO |
displays information about the texture like scaling multipliers |
| POLY TEXMULT UU=# VV=# UV=# VU=# |
multiplies the scaling of the current texture from whatever it is
now, UU and VV normal, UV and VU are skewing directions. |
| POLY TEXPAN U=# V=# |
pans textures along the U and V axis by the supplied number of units |
| POLY TEXSCALE UU= # VV= # UV= # VU= # |
Scales the texture by numbers entered for U and V and skews the
texture for numbers entered for UV and VU. This is an absolute scaling,
whereas TEXMULT is a relative one. |
| TEXTURE APPLYDETAIL |
Apply the "current detail texture" to the texture selected in the
texture browser |
| TEXTURE BATCHAPPLY DETAIL=[DetailTextureName | None] [PREFIX=TextureNameMatchingPrefix]
[OVERRIDE=[TRUE | FALSE]] |
Search through all texture packages optionally searching for matches
against the "TextureNameMatchingPrefix" for all textures found, apply
DetailTextureName as the new detail texture. If a detail texture already
exists and OVERRIDE=FALSE, then skip the texture |
| TEXTURE CLEAR |
For Fire textures, clears any 'blotches' (I don't know how to describe
this any better, sorry!) |
| TEXTURE CLEARDETAIL |
Clear the current detail texture |
| TEXTURE CULL |
Remove Textures references on all Non Visible Surfaces |
| TEXTURE REPLACEDETAIL |
Search through all texture packages for occurrences of detail textures
that match the texture currently selected in the texture browser.
If a match is found, replace the texture's detail texture with the
"current detail texture. |
| TEXTURE SCALE DELTA=# |
??? |
| TEXTURE SETDETAIL |
Set the "current detail texture" to the current the texture browser
selection |
| Miscellaneous |
| BSP REBUILD [LAME/GOOD/OPTIMAL] [BALANCE=0-100] [LIGHTS] [MAPS]
[REJECT] |
rebuild BSP with default settings or custom settings in brackets |
| CAMERA ALIGN |
aligns all cameras on the currently selected actors/ brushes |
| CAMERA CLOSE FREE |
closes all free viewports or FREE can be substituded for the name
of a specific viewport |
| CAMERA HIDESTANDARD |
hides all standard viewports |
| CAMERA OPEN |
opens a new viewport |
| CAMERA UPDATE |
updates viewport |
| CLASS LOAD FILE= |
load class from file |
| CLASS NEW |
create new class |
| CLASS SPEW ALL |
exports all scripts to your UT folder, folders are created for each
class. ALL can replaced with specific class (ie BOTPACK) |
| DELETE |
deletes selected actors / brushes |
| DUPLICATE |
duplicates selected actors / brushes |
| EDCALLBACK SURFPROPS |
bring up the surface properties of selected poly |
| EDIT COPY |
copies selected actors / brushes |
| EDIT CUT |
cuts selected actors / brushes |
| EDIT PASTE |
pastes selected actors / brushes |
| JUMPTO X,Y,Z |
puts all viewports centered on entered coordinates |
| LEVEL LINKS |
update teleporter links |
| LEVEL REDRAW |
redraws the level views updating any changes |
| LEVEL VALIDATE |
validate the level, find errors |
| LIGHT APPLY |
applies lights in your level |
| LSTATS |
displays lighting stats |
| MAP [LOAD/SAVE/IMPORT/EXPORT] FILE= |
executes the load, save and import commands with the given filename |
| MAP BRUSH GET |
copy selected brush to builder brush |
| MAP BRUSH PUT |
move selected brush to builder brush location and take on shape
of builder brush |
| MAP NEW |
start new map |
| MAP REBUILD |
rebuild map (geometry/bsp) |
| MAP SELECT ADDS |
selects all additive brushes in the map |
| MAP SELECT FIRST |
select the first created brush in the level |
| MAP SELECT LAST |
select the last created brush in the level |
| MAP SELECT NONSOLIDS |
selects all nonsolid brushes in the map |
| MAP SELECT SEMISOLIDS |
selects all semisolid brushes in the map |
| MAP SELECT SUBTRACTS |
selects all subtractive brushes in the map |
| MAP SENDTO FIRST |
send selected brush to the beginning of the bulding process |
| MAP SENDTO LAST |
send selected brush to the end of the building process |
| PATHS BUILD |
auto create pathnode network - opt=1 |
| PATHS BUILD HIGHOPT |
auto create pathnode network - opt=2 |
| PATHS BUILD LOWOPT |
auto create pathnode network - opt=0 |
| PATHS DEFINE |
create reachspecs |
| PATHS HIDE |
hide pathnodes |
| PATHS REMOVE |
remove all pathnodes |
| PATHS SHOW |
show pathnodes |
| PATHS UNDEFINE |
remove all reachspecs |
| PIVOT HERE |
places a pivot a the previously selected grid point |
| PIVOT SNAPPED |
snaps pivot to grid |
| SCRIPT MAKE |
compile scripts |
| SELECT NONE |
deselect any selected actor |
| SETCURRENTCLASS CLASS=<ClassName> |
set the current class to <ClassName> |
| SHOWINV |
toggle the showing of inventory spots |
| TRANSACTION REDO |
redo previous action |
| TRANSACTION UNDO |
undo previous action |
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