The Guide -> The Menubar
[ Text Menubar ] [ Icon
Menubar ] |
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| Text Menubar |
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- File:
- New - new font, level, script object or texture KEY
- CTRL+N SHORTCUT KEY CONFLICT
- Open - open a map KEY - CTRL+O
- Save - save current map KEY -
CTRL+L !!! NOTE, NOT CTRL+S !!!
- Save As - change the save name of the current map
- Import - Import Unreal Text file (.t3d) (When importing
you should always pre-load all texture files used by the file)
- Export - Export .t3d file
- Edit:
- Undo - Undo last action, note that a clip is actually
2 actions, so undo twice KEY - CTRL+Z
- Redo - redo the last action you undid! KEY
- CTRL+Y
- Search for Actor - search the current level for actors,
you can dynamically filter on Name (which is the object class,
followed by a number) the event field or the tag field. Double
clicking on the name of the object moves all views to center
on that actor.
- Cut - copies the selected brush or actor to the clipboard
and then deletes it. Just out of interest I tried to copy
and paste the active (builder) brush and got for my troubles
a none-add, none-subtract brush, very bizarre! KEY
- CTRL+X
- Copy - copies the current brush or actor to the clipboard
KEY - CTRL+C
- Paste - pastes the clipboard KEY
- CTRL+V
- Duplicate - makes a duplicate of the currently selected
brush or actor (or plural!) KEY - CTRL+W
- Delete - deleted the currently selected brushes or
actors KEY - DEL
- Select None - de-selects all actors and brushes KEY
- SHFT+Z
- Select All Actors - selects all actors KEY
- SHFT+A
- Select All Surfaces - moves from actor/brush selection
to surface selection and selects all surfaces in the level
KEY - SHFT+S
- Select Surfaces ->
- Matching Groups - CRASHES
UNREALED! DO NOT USE KEY
- SHFT+G
- Matching Items - Appears to do the same as Matching
Brush?
- Matching Brush - selects all the surfaces of
any brushes with currently selected surfaces
- Matching Texture - selects all the surfaces the
same as any currently selected textures.
- All Adjacent - selects all adjacent surfaces,
just keeps goign! KEY - SHFT+J
- Adjacent Coplanars - selects surfaces which are
adjacent and in the same plane and size (e.g. for a wall
the 2 surfaces must be in parrallel and where they meet
be exactly the same size) KEY -
SHFT+C
- Adjacent Walls - will select all vertical surfaces
which connect with the current surface KEY
- SHFT+W
- Adjacent Floor/Ceilings - selects all the horizantal
surfaces which select with the current one. If the current
surface is a wall then both floor and ceiling will be
selected. KEY - SHFT+F
- Adjacent Slants - not sure, oh and there is a
shortcut key conflict, as it says this is SHFT+S, which
is actually select all surfaces!
SHORTCUT KEY CONFLICT
- Reverse - reverses the current surface selection
level wide. KEY - SHFT+Q
- Memorize Set - stores the currently selected
surfaces in memory KEY - SHFT+M
- Recall Memory - recalls the memory surfaces and
makes them the selected ones KEY
- SHFT+R
- Or With Memory - selects all the surfaces that
are currently selected and all those in memory. DOESN'T
APPEAR TO WORK FROM MENU KEY
- SHFT+O
- And With Memory - selects those surfaces which
are currently selected and are in memory only KEY
- SHFT+U
- Xor With Memory - selects those surfaces which
are selected OR are in memory, but deselects those which
are in both KEY - SHFT+X
- View:
- Log - shows the log window, useful if for some unknown
reason a map can't load, or some other unexplained phenomenan.
(See Pop-up section)
- Actor Class Browser - shows the actor browser (See
Pop-up section)
- Group Browser - shows the group browser (See Pop-up
section)
- Master Browser - brings up the master browser, which contains
all docked browsers.
- !!!! THIS HAS DISAPPEARED - Texture
Browser - show the texture browser (See Pop-up
section)
- Mesh Browser - shows the mesh browser (boy is this
getting repetative!) (See Pop-up
section)
- Music Browser - music ... (See Pop-up
section)
- Script Editor - (See Pop-up
section)
- Sound Browser - sound browser... (See Pop-up
section)
- Actor Properties - shows the properties of the currently
selected actor or actors. (See Pop-up
section) KEY - F4
- Surface Properties - shows the properties of the
currently selected surface or surfaces. (See Pop-up
section) KEY - F5
- Level Properties - (See Pop-up
section) KEY - F6
- Advanced Options - This is where you get to change
lots of advanced options, again (See Pop-up
section)
- Viewports ->
- Floating - change the viewports from fixed (default)
to floating. Then you can move them around and resize
to your hearts content.
- Fixed - change the viewports to fixed. The borders
disappear and you can no longer resize the views.
- New Viewport - only enabled when in floating
mode. creates a new viewport for your viewing pleasure.
- Configure - allows you to choose a number of
predefined viewport configurations
- Close All - closes all viewports, use configure
to get back to a standard view of the windows.
- Background Image ->
- Open - Open a bitmap file to display in the background,
behind the viewports (with the default configuration you
will not be able to see it!)
- Clear - clear the bitmap, make the background
the default white again.
- Center - centers the bitmap
- Tile - tiles the bitmap!
- Stretch - stretches the bitmap (hey, this is
too easy!)
- Brush:
- Brush Clip ->
- Clip - clip the currently selected brush, for
all the brush clip operations see Toolbox
and Concepts sections
for more details.
- Split - split the current brush into two seperate
brushes
- Flip Normal - flips the normal
- Delete All Clip Markers - deletes all clip markers.
- Reset ->
- Move to Origin - Moves the selected brush to
the origin
- Reset Pivot - Resets the pivot pooint (the point
about which roations take place) to the center of the
brush
- Reset Rotation - Resets the rotation of the current
selection, essential before making brush into a mover
- Reset Scaling - Resets the scaling of the current
selection, again essential beofre converting brush into
a mvoer
- Reset All - Resets all of the above
- Add - See toolbox section
KEY - CTRL+A
- Subtract - See toolbox section
KEY - CTRL+S
- Intersect - See toolbox section
KEY - CTRL+N SHORTCUT
KEY CONFLICT
- Deintersect - See toolbox section
- Add Mover - See toolbox section
- Add Special - See toolbox section
- Open Brush - Opens brush prefab files (.u3d) KEY
- CTRL+B
- Save Brush As - saves the current brush as a brush
file (.u3d)
- Import - Import one of the following files as the
current brush, dxf (Drawing eXchange Format, used by AutoCad
and 3DStudio Max), asc (Also used by 3D Studio I think) and
t3d (from File->Export).
- Export - Export the current brush in Unreal Text
format (.t3d)
- Build:
- Play Level - play the level in Unreal Tournament
KEY - CTRL+P
- Rebuild Geometry Only - redoes the geometry and the
bsp calculations. Do this if your 3d view is out of sync.
Also available on the menubar
- Rebuild Lighting Only - redoes the lighting for the
level. Also available on the menubar
- Rebuild AI Paths - redoes the paths for the level.
Also available on the menubar
- Build Options - shows the build options. See pop-up
section for more details. KEY -
F8
- Tools:
- 2D Shape Editor - brings up the 2D shape editor.
See the pop-up section for more
details.
- Scale Lights - allows you to scale the brightness
of all lights in the level by a given percentage or absolute
value.
- Replace Textures - Allows you to replace one texture
with another texture through-out the map. Slight bug at the
moment in that you can only bring it up once, and after that
it requires a restart to appear.
- System Plugins - Not yet implemented
- Level Plugins - Not yet implemented
- Viewport Plugins - Not yet implemented
- Help:
- Nope, this is an unsupported beta product remember! Why
do you think you're reading this!
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| Icon Menubar |
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| All of the buttons below are duplicated within the text
menus. I have slit them up into the sections they appear above. |
| File |
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New Map, Open Map and Save Map. |
| Edit |
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Undo and Redo (N.B. Clipping requires two undos to undo it). |
| View |
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Show the browsers, Texture, Actor, SOund and Music in that order. |
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Bring up the Actor Property, and the Surface Property windows |
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Bring up various tools, 2D Editor (Tools), Mesh Browser and Script
Editor in that order. |
| Build |
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Rebuild Geometry, Relight map, Rebuild Paths and show Build Options
in that order.
The final icon is Play! |
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