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Text Menubar
  • File:
    • New - new font, level, script object or texture KEY - CTRL+N SHORTCUT KEY CONFLICT
    • Open - open a map KEY - CTRL+O
    • Save - save current map KEY - CTRL+L !!! NOTE, NOT CTRL+S !!!
    • Save As - change the save name of the current map
    • Import - Import Unreal Text file (.t3d) (When importing you should always pre-load all texture files used by the file)
    • Export - Export .t3d file
  • Edit:
    • Undo - Undo last action, note that a clip is actually 2 actions, so undo twice KEY - CTRL+Z
    • Redo - redo the last action you undid! KEY - CTRL+Y
    • Search for Actor - search the current level for actors, you can dynamically filter on Name (which is the object class, followed by a number) the event field or the tag field. Double clicking on the name of the object moves all views to center on that actor.
    • Cut - copies the selected brush or actor to the clipboard and then deletes it. Just out of interest I tried to copy and paste the active (builder) brush and got for my troubles a none-add, none-subtract brush, very bizarre! KEY - CTRL+X
    • Copy - copies the current brush or actor to the clipboard KEY - CTRL+C
    • Paste - pastes the clipboard KEY - CTRL+V
    • Duplicate - makes a duplicate of the currently selected brush or actor (or plural!) KEY - CTRL+W
    • Delete - deleted the currently selected brushes or actors KEY - DEL
    • Select None - de-selects all actors and brushes KEY - SHFT+Z
    • Select All Actors - selects all actors KEY - SHFT+A
    • Select All Surfaces - moves from actor/brush selection to surface selection and selects all surfaces in the level KEY - SHFT+S
    • Select Surfaces ->
      • Matching Groups - CRASHES UNREALED! DO NOT USE KEY - SHFT+G
      • Matching Items - Appears to do the same as Matching Brush?
      • Matching Brush - selects all the surfaces of any brushes with currently selected surfaces
      • Matching Texture - selects all the surfaces the same as any currently selected textures.
      • All Adjacent - selects all adjacent surfaces, just keeps goign! KEY - SHFT+J
      • Adjacent Coplanars - selects surfaces which are adjacent and in the same plane and size (e.g. for a wall the 2 surfaces must be in parrallel and where they meet be exactly the same size) KEY - SHFT+C
      • Adjacent Walls - will select all vertical surfaces which connect with the current surface KEY - SHFT+W
      • Adjacent Floor/Ceilings - selects all the horizantal surfaces which select with the current one. If the current surface is a wall then both floor and ceiling will be selected. KEY - SHFT+F
      • Adjacent Slants - not sure, oh and there is a shortcut key conflict, as it says this is SHFT+S, which is actually select all surfaces! SHORTCUT KEY CONFLICT
      • Reverse - reverses the current surface selection level wide. KEY - SHFT+Q
      • Memorize Set - stores the currently selected surfaces in memory KEY - SHFT+M
      • Recall Memory - recalls the memory surfaces and makes them the selected ones KEY - SHFT+R
      • Or With Memory - selects all the surfaces that are currently selected and all those in memory. DOESN'T APPEAR TO WORK FROM MENU KEY - SHFT+O
      • And With Memory - selects those surfaces which are currently selected and are in memory only KEY - SHFT+U
      • Xor With Memory - selects those surfaces which are selected OR are in memory, but deselects those which are in both KEY - SHFT+X
  • View:
    • Log - shows the log window, useful if for some unknown reason a map can't load, or some other unexplained phenomenan. (See Pop-up section)
    • Actor Class Browser - shows the actor browser (See Pop-up section)
    • Group Browser - shows the group browser (See Pop-up section)
    • Master Browser - brings up the master browser, which contains all docked browsers.
    • !!!! THIS HAS DISAPPEARED - Texture Browser - show the texture browser (See Pop-up section)
    • Mesh Browser - shows the mesh browser (boy is this getting repetative!) (See Pop-up section)
    • Music Browser - music ... (See Pop-up section)
    • Script Editor - (See Pop-up section)
    • Sound Browser - sound browser... (See Pop-up section)
    • Actor Properties - shows the properties of the currently selected actor or actors. (See Pop-up section) KEY - F4
    • Surface Properties - shows the properties of the currently selected surface or surfaces. (See Pop-up section) KEY - F5
    • Level Properties - (See Pop-up section) KEY - F6
    • Advanced Options - This is where you get to change lots of advanced options, again (See Pop-up section)
    • Viewports ->
      • Floating - change the viewports from fixed (default) to floating. Then you can move them around and resize to your hearts content.
      • Fixed - change the viewports to fixed. The borders disappear and you can no longer resize the views.
      • New Viewport - only enabled when in floating mode. creates a new viewport for your viewing pleasure.
      • Configure - allows you to choose a number of predefined viewport configurations
      • Close All - closes all viewports, use configure to get back to a standard view of the windows.
    • Background Image ->
      • Open - Open a bitmap file to display in the background, behind the viewports (with the default configuration you will not be able to see it!)
      • Clear - clear the bitmap, make the background the default white again.
      • Center - centers the bitmap
      • Tile - tiles the bitmap!
      • Stretch - stretches the bitmap (hey, this is too easy!)
  • Brush:
    • Brush Clip ->
      • Clip - clip the currently selected brush, for all the brush clip operations see Toolbox and Concepts sections for more details.
      • Split - split the current brush into two seperate brushes
      • Flip Normal - flips the normal
      • Delete All Clip Markers - deletes all clip markers.
    • Reset ->
      • Move to Origin - Moves the selected brush to the origin
      • Reset Pivot - Resets the pivot pooint (the point about which roations take place) to the center of the brush
      • Reset Rotation - Resets the rotation of the current selection, essential before making brush into a mover
      • Reset Scaling - Resets the scaling of the current selection, again essential beofre converting brush into a mvoer
      • Reset All - Resets all of the above
    • Add - See toolbox section KEY - CTRL+A
    • Subtract - See toolbox section KEY - CTRL+S
    • Intersect - See toolbox section KEY - CTRL+N SHORTCUT KEY CONFLICT
    • Deintersect - See toolbox section
    • Add Mover - See toolbox section
    • Add Special - See toolbox section
    • Open Brush - Opens brush prefab files (.u3d) KEY - CTRL+B
    • Save Brush As - saves the current brush as a brush file (.u3d)
    • Import - Import one of the following files as the current brush, dxf (Drawing eXchange Format, used by AutoCad and 3DStudio Max), asc (Also used by 3D Studio I think) and t3d (from File->Export).
    • Export - Export the current brush in Unreal Text format (.t3d)
  • Build:
    • Play Level - play the level in Unreal Tournament KEY - CTRL+P
    • Rebuild Geometry Only - redoes the geometry and the bsp calculations. Do this if your 3d view is out of sync. Also available on the menubar
    • Rebuild Lighting Only - redoes the lighting for the level. Also available on the menubar
    • Rebuild AI Paths - redoes the paths for the level. Also available on the menubar
    • Build Options - shows the build options. See pop-up section for more details. KEY - F8
  • Tools:
    • 2D Shape Editor - brings up the 2D shape editor. See the pop-up section for more details.
    • Scale Lights - allows you to scale the brightness of all lights in the level by a given percentage or absolute value.
    • Replace Textures - Allows you to replace one texture with another texture through-out the map. Slight bug at the moment in that you can only bring it up once, and after that it requires a restart to appear.
    • System Plugins - Not yet implemented
    • Level Plugins - Not yet implemented
    • Viewport Plugins - Not yet implemented
  • Help:
    • Nope, this is an unsupported beta product remember! Why do you think you're reading this!

Icon Menubar

All of the buttons below are duplicated within the text menus. I have slit them up into the sections they appear above.
File  
New Map, Open Map and Save Map.
Edit  
Undo and Redo (N.B. Clipping requires two undos to undo it).
View  
Show the browsers, Texture, Actor, SOund and Music in that order.
Bring up the Actor Property, and the Surface Property windows
Bring up various tools, 2D Editor (Tools), Mesh Browser and Script Editor in that order.
Build  
Rebuild Geometry, Relight map, Rebuild Paths and show Build Options in that order.
The final icon is Play!
   
 

Last Updated 15 June, 2002