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The Guide -> Popups -> Texture Browser  
   

The Texture browser shows the currently loaded textures. When you load UnrealEd then no texture packages are loaded by default. Whenever you load a map, only those textures included in the map are loaded into the editor, not the whole packages.

Icons:

Dock/Undock from the Master browser
Open a texture package
Save the current package
Edit the default properties of the current actor
Move to the previous group
Move to the next group

To load a package choose File->Open and load one of the .utx files.

If you want to create your own package then simply create a new texture (File->New) and set its Package to the new package name you require. After you have done this you then need to save the package by choosing File->Save.

The drop down boxes contain a list of the loaded packages and then a list of the groups within the current package. Click on the All check box to show all textures from the current package. Note, some textures do not have a group and will not show up unless you tick the All button.

Other menu options

  • Zoom
    change the zoom of the textures, choose from 32, 64, 128 or 256
  • Files->Export
    export the currently selected texture to a pcx file
  • Files->Import
    import a pcx file (remember, only 256 colors!) into a package
    a special package is the MyLevel package, which as its name suggests is the current level, and will not be stored in a seperate texture package.
  • Edit->Properties
    brings up the properties of the texture. This allows you to set lots of different properties, and if you get into making your own animated or fire textures then this is where you can set them all.
  • Edit->Delete
    Delete the current texture from the package
  • Edit->Rename
    Rename the current texture
  • View->Docked
    Change the docked status of the texture browser
  • View->Set Size
    Sets the fixed size of all textures, i.e. they all appear the same shape (square) and the same size
  • View->Variable Size
    With this option the textures will appear at a certain percentage of their original size and shape.

The Filter box at the bottom does as it suggests, allows you to filter on the names of the textures in the current package.

 

Last Updated 15 June, 2002