| THE
MODES |
 |
Camera Mode
'Normal' mode.
Left click and move the mouse to move around.
Left and Right click and move up and down to zoom in and out.
Ctrl+Left Mouse moves the currently selected brush or the
builder brush
Ctrl+Right Mouse rotate the currently selected brush.
Shift+Left Mouse move everything apart from the current brush.
|
 |
Scale Mode
This allows scaling of the currently selected brush, horizantally
with Ctrl+Left Mouse button, and vertically with Ctrl+Right
Mouse Button |
 |
Rotate Mode
|
 |
Texture Pan Mode
|
 |
Texture Rotate Mdoe
|
 |
Vertex Editing Mode
The newest kid on the Block. |
 |
Enters you into Clipping Mode
When in clipping mode CTRL+Right Mouse places a clipping point. |
| CLIPPING |
 |
Clip Selected Brushes
After placing the clipping markers, select the brush you wish
to clip, and then press this button. This will delete half of
the currently selected brush, usually the side away from the
'normal' |
 |
Split Selected Brushes
This will split the selected brush into two brushes. For this
operation the position of the normal is unimportant. |
 |
Flip Clipping Normal
This will flip the side of the clipping markers the normal is
on. |
 |
Delete Clipping Markers
Deletes all the clipping markers off the screen. Adding a fourth
clipping marker has the same effect. |
| BUILDERS
(Right click builders for size options!) |
 |
Cube
Please, do I need to say more! |
 |
Sheet
Note: sheets NEVER collide with players, use thin cubes instead,
or place a invisible collision hull behind a sheet. Sheets start
out as one-sided, so if they look black then either rotate them
or make them two sided (surface properties). |
 |
Cylinder
|
 |
Cone
Note: a 3 sided cone is a pyramid! |
 |
Tetrahedran (Sphere)
|
 |
Curved Staircase
|
 |
Spiral Staircase
|
 |
Linear Staircase
STEPS! |
 |
BSP Based Terrain
|
 |
Build Volumetric shapes, such as chains and torches
(i.e. 2 sheets crossed over).
|
| CSG |
 |
Add Brush
This adds the current builder brush to the world geometry |
 |
Subtract Brush
This subtracts the current builder brush from the world geometry |
 |
Intersect
This intersects the builder brush with the current world geometry,
for example if you have subtracted a room from the world, then
placing the builder brush half in the room and half in the wall,
this would leave the bit in the wall. |
 |
De-Intersect
The opposite of above, this would leave the half in the room. |
 |
Add Special Brush
This is used to add all the special types of brushes to the
map including zone portals, invisible collision hulls, water
and masked walls. |
 |
Add Mover
This adds the current brush as a mover. Right click for the
different types of movers. Check out my Mover reference for
more details about movers. |
| FILTERS |
 |
Show Selected Actors Only
This will hide all actors apart from those currently selected |
 |
Hide Selected Actors
This will hide the currently selected actors |
 |
Show All Actors
This will show all actors |
 |
Invert Selection
This will invert the above selection, can be useful if you start
by hiding most of the actors you actually want to work on so
you can see more clearly, then hide some more etc until all
the ones you wanted are hidden, then flip this switch. |
 |
Change Camera Speed
Change camera move speed from very slow, to medium, to CliffyB
style! |
| |
|